<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1552094760560146354</id><updated>2011-09-19T06:34:23.781-05:00</updated><category term='Second'/><category term='Seconlife'/><category term='History'/><category term='Life'/><category term='DarkStar'/><category term='Metaverse'/><category term='Realxtend'/><category term='Wonderland'/><category term='Caramelldansen'/><category term='OpenSim'/><category term='Popotan'/><title type='text'>Ruakuu's Blog</title><subtitle type='html'>Just my place to dump my ideas and thoughts, I will normally post technical stuff or just stuff that interests me</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ruakuu.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ruakuu.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ruakuu</name><uri>http://www.blogger.com/profile/13434752733547252718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://bp0.blogger.com/_9BKJtqIWDlY/SEMhU60UvYI/AAAAAAAAAAM/ynesXiQRjYg/S220/ruakuu_character_art_by_ofuro.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1552094760560146354.post-6559676389803837155</id><published>2008-06-23T23:20:00.072-05:00</published><updated>2009-08-05T22:17:03.014-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Caramelldansen'/><category scheme='http://www.blogger.com/atom/ns#' term='Popotan'/><category scheme='http://www.blogger.com/atom/ns#' term='History'/><title type='text'>Caramelldansen History (Complete)</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;This is a complement of my &lt;a href="http://en.wikipedia.org/wiki/Caramelldansen"&gt;article&lt;/a&gt; posted on wikipedia. Most of this information was first posted there, but it was original research and do to the encyclopedi&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;c nature of wikipedia, it needed citation, so was removed by other editors. So I decided to put the deleted content in this blog, wich is the result of months of research.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;span style="font-size:180%;"&gt;The Song&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_9BKJtqIWDlY/SG5tH-t0k0I/AAAAAAAAAAo/cKm3riVXeZs/s1600-h/Caramell-supergott.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_9BKJtqIWDlY/SG5tH-t0k0I/AAAAAAAAAAo/cKm3riVXeZs/s320/Caramell-supergott.jpg" alt="" id="BLOGGER_PHOTO_ID_5219229002030682946" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;font-size:78%;"  &gt;Supergott Album, released November 2001&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Caramelldansen (Swedish for Caramel Dance) is the first track of the album &lt;a href="http://en.wikipedia.org/wiki/Supergott"&gt;Supergott&lt;/a&gt; released in November 2001 by the Swedish music group &lt;a href="http://en.wikipedia.org/wiki/Caramell"&gt;Caramell&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;span style="font-size:180%;"&gt;The Internet Meme&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://i19.photobucket.com/albums/b157/harayachu/caramelldansen.gif" alt="Caramelldanse" border="0" /&gt;&lt;br /&gt;&lt;span style=";font-family:trebuchet ms;font-size:78%;"  &gt;Animation loop from visual novel Popotan, now know as "Caramelldansen"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Caramelldansen is also a popular &lt;a href="http://en.wikipedia.org/wiki/Internet_meme"&gt;Internet meme&lt;/a&gt; that started on the second half of 2006.&lt;br /&gt;&lt;br /&gt;It was first a small fifteen frame Flash animation loop showing Mai and Mii, characters of the Japanese &lt;a href="http://en.wikipedia.org/wiki/Visual_novel"&gt;visual novel&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Popotan"&gt;Popotan&lt;/a&gt; (doing a hip swing dance with their hands over their heads imitating rabbit ears), and the chorus of the sped up version of the song "Caramelldansen" sung by Malin and Katia from Swedish music group Caramell. A sped up version of this song was released in early 2006 by &lt;a href="http://www.myspace.com/speedycakemix"&gt;DJ Speedycake&lt;/a&gt; and was called &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;"Caramelldansen Speedycake Remix" which started to distribute on the internet almost in parallel with the flash loop. The original Swedish lyrics of the song &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;can found &lt;a href="http://www.lyricsandsongs.com/song/224413.html"&gt;here&lt;/a&gt;, and english lyrics &lt;a href="http://www.caramelldansen.com/node/71"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;span style="font-size:180%;"&gt;History&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;br /&gt;Before Caramelldansen&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Popotan first appeared as a Japanese PC game in December 12, 2002. After the anime was aired from July 17, 2003 to October 2, 2003, small animated GIF clips where captured from the &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=31rxRQQj2Qs"&gt;opening&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://www.youtube.com/watch?v=31rxRQQj2Qs"&gt; of the anime&lt;/a&gt; and distributed over the internet.&lt;br /&gt;&lt;br /&gt;Some of those clips where modified and turned into small flash loops with sound. &lt;/span&gt;&lt;/span&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 10"&gt;&lt;meta name="Originator" content="Microsoft Word 10"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CRua%5CCONFIG%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:hyphenationzone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:"Trebuchet MS"; 	panose-1:2 11 6 3 2 2 2 2 2 4; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-pitch:variable; 	mso-font-signature:647 0 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:612.0pt 792.0pt; 	margin:70.85pt 3.0cm 70.85pt 3.0cm; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Tabla normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman";} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style=";font-family:&amp;quot;;"  lang="EN-US"&gt;The oldest and most noticeable of those clips is one&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;where Mii is doing a &lt;a href="http://members.cox.net/machinegirl/dance/miidance.gif"&gt;solo dance&lt;/a&gt;. This later on became a loop with sound called &lt;a href="http://dagobah.biz/flash/miidance.swf"&gt;miidance.swf&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://dagobah.biz/flash/miidance.swf" target="_blank"&gt;&lt;img src="http://i19.photobucket.com/albums/b157/harayachu/miidance.gif" alt="Miidance" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;"Mii Dance", first animated flash with sound from Popotan anime&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;The oldest reference in English found on the internet referring to Popotan game intro was found on animesuki forum in the thread called “&lt;a href="http://forums.animesuki.com/showthread.php?t=912&amp;amp;highlight=popotan&amp;amp;page=3"&gt;Most kawaii intro&lt;/a&gt;” created on Nov 14 2003. The discussion started with Popotan anime, others where mentioned too but was till user Anlushac11 said “&lt;span style="color: rgb(0, 0, 153);"&gt;About the only thing more Kawaii than Popotans intro is Popotan the Game's intro”&lt;/span&gt; that this became the first time the game intro was mentioned to be significant.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;It was not long before parts from the &lt;a href="http://www.youtube.com/watch?v=lmUkWGsetLI&amp;amp;feature=related"&gt;opening of the PC game&lt;/a&gt; were captured and posted on the internet as small GIF animations for people to use. The oldest post found on the Internet so far showing Popotan dance in .gif format was in livingwithstyle.com &lt;a href="http://forums.livingwithstyle.com/archive/index.php/t-7366.html"&gt;forum&lt;/a&gt;. The thread was called “Anime Animated Gifs [NOT 56K Friendly]”. User “TheMadCountess” made a small post on July 10 2004 with 6 links to different animated gif shorts, and 3 of them where from Popotan:&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;TheMadCountess&lt;br /&gt;07-10-2004, 04:57 PM&lt;br /&gt;http://members.cox.net/machinegirl/dance/chiyopen-small.gif&lt;br /&gt;http://members.cox.net/machinegirl/dance/komugicarrot.gif&lt;br /&gt;http://members.cox.net/machinegirl/dance/komugivaccine.gif&lt;br /&gt;&lt;br /&gt;Popotan dance party!&lt;br /&gt;Mou dame po po po!&lt;br /&gt;Mou dame po po po!&lt;br /&gt;http://members.cox.net/machinegirl/dance/dancepopotan.gif&lt;br /&gt;http://members.cox.net/machinegirl/dance/mii-s.gif&lt;br /&gt;http://members.cox.net/machinegirl/dance/miidance.gif&lt;br /&gt;&lt;br /&gt;guiltfromourlips&lt;br /&gt;07-10-2004, 10:46 PM&lt;br /&gt;Countess - ^^^ Those are so cute! What are they from?&lt;br /&gt;&lt;br /&gt;TheMadCountess&lt;br /&gt;07-10-2004, 11:13 PM&lt;br /&gt;The first one is from Azumanga Daioh. The first dvd or two of that is out, as well as all 4 books of the manga. The next two are from Nurse Witch Komugi-chan Magikarte!, which is licensed but I don't know the release date. The last three are from Popotan, which is also licensed but I don't know the release date either.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;The site and the original files are no longer available at the time I did a revision of this article, but the user who posted it is still around &lt;a href="http://themadcountess.livejournal.com/profile"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;January 2 2005&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Later on the .gif animation was added music and changed to flash format. The oldest known reference so far is from conectr.com forum. The thread was called “&lt;a href="http://www.conectr.com/forum/showthread.php?t=614"&gt;punks onnozele flash thread&lt;/a&gt;” created on January 2 2005, from user “punkfreak” posting his flash collection. The first known animated flash loop with sound from Popotan PC intro was called “Walk this Way”, file named &lt;a href="http://users.skynet.be/punkfreak/swf/walkway.swf"&gt;walkway.swf&lt;/a&gt; was 1.3Mb, which included the song “Walk this way” by Aerosmith and Run DMC.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;November 2 2005&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;In November 2 2005,  sheezyart.com user Andeh posted another flash version of the Popotan animation, this one including song Wakalaka, making it the second most oldest known version of the Popotan animation with sound. This flash was called "&lt;a href="http://www.sheezyart.com/view/546622/"&gt;Popotan dance 2&lt;/a&gt;".&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://wtfux.org/flash/src/0f4e95cb8bace2272c425dd09c8eacae.swf" target="_blank"&gt;&lt;img src="http://i19.photobucket.com/albums/b157/harayachu/sexybunnydance_small.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;"Sexy Bunny Dance", first custom Popotan Flash&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Around November 2005 and May 2006&lt;/span&gt; sheezyart.com user Funzo released his own version of the Popotan flash, this one originally named “&lt;a href="http://wtfux.org/flash/src/0f4e95cb8bace2272c425dd09c8eacae.swf"&gt;Sexy Bunny Dance&lt;/a&gt;” was the first known custom made flash animation with sound derived from the Popotan animation loop. This version shows ID3 and IDK, demon characters that belong to an artist called Dokuro, and the song "&lt;a href="http://www.youtube.com/watch?v=KCy928QJCDE"&gt;Dare&lt;/a&gt;" by the virtual band Gorillaz. This flash was originally posted on sheezyart, but was later &lt;a href="http://www.sheezyart.com/journal/372449/"&gt;removed&lt;/a&gt; by its own author do to personal reasons. The flash can still be found in some flash archives and on youtube by the name of "&lt;a href="http://www.youtube.com/watch?v=rgpgWJCJdfE"&gt;Lizard Girl Dance&lt;/a&gt;"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In &lt;span&gt;April 16 2006&lt;/span&gt;, deviantart.com user animegirl000 posted a custom made gif animation without sound called "&lt;a href="http://animegirl000.deviantart.com/art/Axel-and-Roxas-dance-31924068"&gt;Axel and Roxas dance&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;After Caramelldansen&lt;br /&gt;&lt;p align="center"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UX6e7sO1ss0&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/UX6e7sO1ss0&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;The original Carameldansen flash loop was composed by Sven from Sweden at the first half on 2006 and originally posted on his &lt;a href="http://web.archive.org/web/20060711021816/http://md5.se/nfo/"&gt;personal website&lt;/a&gt;, but later reposted on internet community &lt;a href="http://www.4chan.org/"&gt;4chan&lt;/a&gt;, which was here where its popularity started.&lt;br /&gt;&lt;br /&gt;As I contacted him by mail he told me how it all started:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Can you tell me how this idea was put together and where did you post it first?&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;"The gif-animation was, if I remember correctly, taken from /gif/ at 4chan. I tried some different tracks, found the song that I thought was appropriate, fiddled a bit in Audacity and added it to my page along with all the other loops. And as I wrote on Wikipedia, I didn't know the loop had started such a meme until just a couple of months ago, which took me totally by surprise. As I added the loop to /f/ on 4chan at the same time I added it to my page, there is a big chance that the majority of views and spread is thanks to 4chan."&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:85%;"&gt;Did you use the sped up version of the Caramell song made by Speedycake or it’s just coincidence it came out almost at the same time?&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;"About the song, I had the full album of Caramell in my music collection (where I got it from the beginning I don't really remember, but a qualified guess would be that I got it from a friend through a LAN/filesharing-gathering). I had never heard of the Speedycake-remix until I read the Wikipedia entry."&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;"Well the loop turned out a little over the top, very "cute" and very "japanish", which made it look like something that actually could have originated from Japan (in my own opinion anyway). I then added "ANIME LOL!" (actually reads "ANIME LOL KAWAII ^_^" now, since I had to rewrite the whole site thanks to a server crash a while back) as the title of the page, to give it even more "over the top" feeling. That the loop became popular, especially in Japan, I find quite ironic. :)"&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:85%;"&gt;Have you had any interviews asking about this?&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;"Regarding media interviews, I don't really think there is much more to the "story", but of course if there is any interest I'm willing to answer their questions. But for now I don't think the media care too much for the original story. :p"&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-weight: bold;"&gt;Caramelldansen Speedycake Remix&lt;/span&gt;&lt;br /&gt;By this time, DJ Speedycake was releasing the sped up version of the "Caramelldansen" song, quite a coincidence that it came out almost at the same time as Sven's flash loop. This is the story of the mix told by Speedycake himself:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Where does your name come from?&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;"The name comes from my normal internet alias and then tacking on speedy in front of it after a few live mix sessions that mostly were in the 150+ BPM range. I thought it was suitable at the time. The place where I started my net broadcasts was the first incarnation of #/b/radio located at the Rizon IRC network"&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:85%;"&gt;When did you released the sped up song and where did you post it first?&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 153);"&gt;&lt;span style="font-size:85%;"&gt;"The song was created on an accidental mixing mistake where I was transitioning the song, completely neglecting to check the BPM difference and turning on the key pitch lock. So when it came for me to start the track, well it was squeaky and high pitched. After the broadcast I had several requests for the song, however the song didn't really exist in the form that I mixed it in so I released it under the same sped up conditions and posted it on the /b/radio BBS (4chan). From there the song spread onto 4chan's /flash/ board from which it was almost a daily thing for people to request what song it was and a link to download it which I supplied"&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;"Caramelldansen Speedycake Remix" was released in early 2006 and posted originally on 4chan too. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Thats where it started to distribute on the internet. Most of the followup versions of the flash meme used this song to make their versions.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;So, after the second half of 2006, Caramelldansen spread on the Internet in Flash archives and popular communities such as Hongfire and 4chan. Caramelldansen was also referred first as the "Popotan Dance" or "Popotan Dansen". After 2008 is more known by its popularity in Japan as "Uma uma dance".&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;August 8 2006&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;One of the oldest post of the Caramelldansen flash found was in the popular anime community hongfire.com. Post date was August 8 2006 by user &lt;a href="http://www.hongfire.com/cg/showphoto.php/photo/54624/cpage/2"&gt;npdcb&lt;/a&gt;. After contacting him, told me that he didn’t remember exactly where he got the flash from, but was probably in 4chan or animesuki.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://yaoi.y-gallery.net/view/272604/?showComments=yes&amp;amp;offset=0" target="_blank"&gt;&lt;img src="http://i19.photobucket.com/albums/b157/harayachu/ciborg009_small.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;"Cyborg CaramellDansen" (March 23 2007)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;Later in &lt;span style="font-weight: bold;"&gt;March 23 2007&lt;/span&gt;, another custom made caramell flash appeared. Created by Veertje and originally posted in yaoi.y-gallery.net, this flash was called "&lt;a href="http://yaoi.y-gallery.net/view/272604/?showComments=yes&amp;amp;offset=0"&gt;Cyborg CaramellDansen&lt;/a&gt;" and included characters from 60’s anime Cyborg 009. She saw the original flash on www.caramel.co.nr and decided to make her own version. That webpage no longer exists but I manage to get a &lt;a href="http://www.google.com/search?q=cache:UQG6EP7Khw8J:www.caramel.co.nr/+http://www.caramel.co.nr/&amp;amp;hl=en&amp;amp;client=firefox-a&amp;amp;gl=mx&amp;amp;strip=1"&gt;cached&lt;/a&gt; version from google.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://www.furaffinity.net/view/491916/" target="_blank"&gt;&lt;img src="http://i19.photobucket.com/albums/b157/harayachu/Dotafurrydance_small.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;"Midnatt Boxer Rave Dansen" (April 11th 2007)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;In &lt;span style="font-weight: bold;"&gt;April 11th 2007&lt;/span&gt;, another customade flash animation based on the original Caramelldansen was released, called by it's author Devvo the "&lt;a href="http://www.furaffinity.net/view/491916/"&gt;Midnatt Boxer Rave Dansen&lt;/a&gt;" (more know this days as "&lt;a href="http://www.youtube.com/watch?v=Q-d88cmF4IE"&gt;Dota furry dance&lt;/a&gt;", "Dota dance" or just Dota) was released first on furaffinity.net. Not sure if this version could be considered part of the Caramelldansen family of flashes, because it uses a different song, a speedup version of the Swedish song called "&lt;a href="http://www.youtube.com/watch?v=A9Shor9Bq_g"&gt;Vi sitter i Ventrilo och spelar dota&lt;/a&gt;" by Basshunter. The reason I mention it is because of the popularity it had on the internet. The characters on this flash are Ritts the raccoon and Devvo the cat.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://www.youtube.com/watch?v=jHa7N-pPcc4" target="_blank"&gt;&lt;img src="http://i19.photobucket.com/albums/b157/harayachu/Caramel_chu_caramelldansen_small.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;"Caramell Chu" (June 24 2007)&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;On &lt;span style="font-weight: bold;"&gt;June 24 2007&lt;/span&gt;, was released my version of this meme and posted it originally on deviantart.com, called it "&lt;a href="http://ruakuu.deviantart.com/art/Caramel-Chu-79381111"&gt;Caramel Chu&lt;/a&gt;", was inspired first on the Dota flash and later on the original Caramelldansen flash. Had a decent amouth of views and was the start of many followups flases on the deviantart community before they where all removed(included mine) because of copyright issues. The flash was reposted on March 07 2008 with a different song so it won't get removed again. Posted this also on &lt;a href="http://www.youtube.com/watch?v=jHa7N-pPcc4"&gt;youtube&lt;/a&gt; and &lt;a href="http://www.newgrounds.com/portal/view/428822"&gt;newgrounds&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Many more versions of the flash came out after, but it wasn’t till early 2008 that was noticed an increasing amount of versions on youtube&lt;a href="http://www.youtube.com/results?search_query=Caramelldansen&amp;amp;search_type="&gt;&lt;span style="font-size:78%;"&gt;[1]&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/results?search_query=%EF%BD%B3%EF%BE%8F%EF%BD%B3%EF%BE%8F&amp;amp;search_type="&gt;&lt;span style="font-size:78%;"&gt;[2]&lt;/span&gt;&lt;/a&gt;. The links on some of the videos took me to Japanese video sharing site &lt;a href="http://ichiba.nicovideo.jp/item/dw703432/related/1"&gt;Nico Nico Douga&lt;/a&gt;. Was here where the real boom of this meme started.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SFwtumD9quI&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/SFwtumD9quI&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;"&gt;Video Documental about Caramelldansen in Japan ("Uma uma Boom")&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;External Links&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.umauma.cd/" class="external text" title="http://www.umauma.cd/" rel="nofollow"&gt;umauma.cd - The official page for umauma single and album&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.myspace.com/caramellworld" class="external text" title="http://www.myspace.com/caramellworld" rel="nofollow"&gt;Myspace - The Unofficial Caramell page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.myspace.com/vascomillboy" class="external text" title="http://www.myspace.com/vascomillboy" rel="nofollow"&gt;Myspace - DJ's Vasco &amp;amp; Millboy Page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.myspace.com/speedycakemix" class="external text" title="http://www.myspace.com/speedycakemix" rel="nofollow"&gt;Myspace - DJ Speedycake page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bubblegumdancer.proboards82.com/v45index.cgi?action=display&amp;amp;board=suggestions&amp;amp;thread=1247&amp;amp;page=1" class="external text" title="http://bubblegumdancer.proboards82.com/v45index.cgi?action=display&amp;amp;board=suggestions&amp;amp;thread=1247&amp;amp;page=1" rel="nofollow"&gt;www.bubblegumdancer.com - About Caramell discography&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.caramell-dansen.com/" class="external text" title="http://www.caramell-dansen.com" rel="nofollow"&gt;www.caramell-dansen.com - Caramell Dansen Video Collection Site&lt;/a&gt;&lt;br /&gt;&lt;a href="http://forums.animesuki.com/showthread.php?t=62297" class="external text" title="http://forums.animesuki.com/showthread.php?t=62297" rel="nofollow"&gt;Animesuki Forums - Collection of Caramelldansen versions&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1552094760560146354-6559676389803837155?l=ruakuu.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruakuu.blogspot.com/feeds/6559676389803837155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1552094760560146354&amp;postID=6559676389803837155' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/6559676389803837155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/6559676389803837155'/><link rel='alternate' type='text/html' href='http://ruakuu.blogspot.com/2008/06/caramelldansen-history-complete.html' title='Caramelldansen History (Complete)'/><author><name>Ruakuu</name><uri>http://www.blogger.com/profile/13434752733547252718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://bp0.blogger.com/_9BKJtqIWDlY/SEMhU60UvYI/AAAAAAAAAAM/ynesXiQRjYg/S220/ruakuu_character_art_by_ofuro.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_9BKJtqIWDlY/SG5tH-t0k0I/AAAAAAAAAAo/cKm3riVXeZs/s72-c/Caramell-supergott.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1552094760560146354.post-7783627410164020120</id><published>2008-06-05T20:56:00.003-05:00</published><updated>2009-08-28T19:04:05.231-05:00</updated><title type='text'>Installing and configuring OpenSim on Fedora (from sources)</title><content type='html'>&lt;span style="" lang="EN-US"&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;This installation was made on a Fedora Core 5 Linux (Updated 08/28/2009).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prerequisites:&lt;/span&gt;&lt;br /&gt;- Make installed&lt;br /&gt;- gcc compiler installed&lt;br /&gt;- libgdiplus installed&lt;br /&gt;- svn(Subversion) installed&lt;br /&gt;&lt;br /&gt;Make sure you have make and gcc compiler installed in your system, you will need that for building mono from sources. My installation path for mono and nant will be /opt. For the Fedora I tried installing and using the mono version from the normal yum repository but that version of mono and nant just didn't work, so we will have do download latest stable sources and build them.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Sources from: &lt;/span&gt;&lt;span style=";font-family:verdana;font-size:85%;"  &gt;http://ftp.novell.com/pub/mono/sources-stable/&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;1. Download mono sources and build&lt;/span&gt;&lt;/span&gt; - Get the latest mono source (as writing this its 1.9.1):&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;---------------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style=";font-family:verdana;font-size:85%;"  &gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# cd /opt&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# wget http://ftp.novell.com/pub/mono/sources/mono/mono-1.9.1.tar.bz2&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# bunzip2 mono-1.9.1.tar.bz2 ; tar -xvf mono-1.9.1.tar&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# cd mono-1.9.1&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# ./configure --prefix=/opt/mono&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# make ; make install&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Edit &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;/etc/profile &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# vi /etc/profile&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;Add the folling lines:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# For mono install path&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;export PATH=/opt/mono/bin:$PATH&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;export PKG_CONFIG_PATH=/opt/mono/lib/pkgconfig:$PKG_CONFIG_PATH&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;export MANPATH=/opt/mono/share/man:$MANPATH&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;export LD_LIBRARY_PATH=/opt/mono/lib:$LD_LIBRARY_PATH&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;If you run into problems for &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;libgdiplus and you already have it installed, its best to uninstall and download the latest version and build it yourself. Follow same steps as compiling mono.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;Close and reopen your terminal for the changes to take effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:100%;"  &gt;2. Download Nant sources and Build Nant:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;-------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# cd /opt&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# wget http://ftp.novell.com/pub/mono/sources/nant/nant-0.86-beta1-src.tar.gz&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# gunzip nant-0.86-beta1-src.tar.gz ; tar -xvf nant-0.86-beta1-src.tar&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# make install prefix=/opt/nant&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Edit "/etc/profile":&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# vi /etc/profile&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Add the folling lines:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;# For Nant install path&lt;/span&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;export PATH=/opt/nant/bin:$PATH&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Close and reopen your terminar for the changes to take effect&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;3. Download OpenSim sources and Build&lt;/span&gt;&lt;/span&gt; - I tried using the prebuild version of OpenSim for Linux, but was just to buggy, a lot of things didn't work, that why we are &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;------------------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;#svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;#cd opensim&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;#./runprebuild.sh&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;#nant&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4.  Configuration and Run&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;------------------------------------------------&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Your configuration depends on what you want, I personally choose to use MySQL database instead of default mssql, but I will explain that later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;If you are impatient aand want to use the defaults, you can just make a copy of OpenSim.ini.example to OpenSim.ini and you are al set to run.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;The binaries of your build should be in opensim/bin:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;#cd /opt/opensim/bin&lt;br /&gt;#cp OpenSim.ini.example OpenSim.ini&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Running:&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;#mono OpenSim.exe&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;If everything goes ok the terminal should throw a lot of colored text till it gets to the server prompt and will ask you a few things the first time. I assume this is a run on standalone mode, for further configuration options for grid mode refer to the OpenSim &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://http//opensimulator.org/wiki/OpenSim_Configuration"&gt;page&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;The first set of prompts that start with "&lt;span style="font-weight: bold;"&gt;NETWORK SERVERS INFO&lt;/span&gt;", you can just hit return to accept the defaults if you will be running in standalone mode. The prompts that start with "&lt;span style="font-weight: bold;"&gt;DEFAULT REGION CONFIG&lt;/span&gt;" are where you need to start paying attention. Some are self-explanatory. Here are explanations for the others:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;Grid Location&lt;/span&gt; - OpenSim regions can be placed anywhere on a 65536 by 65536 grid. In standalone mode, it is safe to leave these X and Y locations at their defaults.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;Filename for local storage&lt;/span&gt; - Safe to leave at default.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;Internal IP address&lt;/span&gt; - This should always be 0.0.0.0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;Internal IP port for incoming UDP client connection&lt;/span&gt; - You can make this any port you want, but it is safe to leave at the default 9000.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;External host name&lt;/span&gt; - If you have the server and the client on the same box, use default &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;127.0.0.1 &lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;if you are running the server and the client on the same box, but if the server is in a remote box you should put the IP or hostname of the remote box. I prefer IP.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;After that you will get a &lt;span style="font-weight: bold;"&gt;Region #:&lt;/span&gt; prompt, that means that you're done. Now the only thing left is to configure your secondlife client so it can connect to your server. Just make a copy of your access icon and go to properties and add this to the command line switches:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-loginuri http://127.0.0.1:9000/ -loginpage http://127.0.0.1:9000/?method=login&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Then start your Secondlife client as you normally do. If everything goes ok you should log whit the defaul female av on a circle island.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Ok, now you have played with your server and all, but now you want others to be able to log in with you and join.&lt;br /&gt;&lt;br /&gt;There are some things you need to do. First make sure you have ports tcp/udp 9000 open in your ruoter and firewall.&lt;br /&gt;&lt;br /&gt;If your Secondlife server is running on a remote box, this is how to open ports (Fedora):&lt;br /&gt;Configuring firewall:&lt;br /&gt;-------------------------------------------------------------------------------------&lt;br /&gt;Edit /etc/sysconfig/iptables&lt;br /&gt;&lt;br /&gt;Example(this opens port 9000):&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;# For OpenSim&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-A RH-Firewall-1-INPUT -m state --state NEW -m udp -p udp --dport 9000 -j ACCEPT&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 9000 -j ACCEPT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To restart firewall:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;# service iptables restart&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Then you need to get your IP and put it in your region configuration. To make it easier I just deleted opensim/Region/default.xml and when you start your server it should ask again all the info for the region but warning, what I did was delete the region file, and I don't know if content you already made goes with it too so, its better to edit that file by hand and replace &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;127.0.0.1 with your IP.&lt;br /&gt;&lt;br /&gt;Next you need to create additional accounts for your friends, at the server prompt type:&lt;br /&gt;&lt;/span&gt;&lt;i style="font-weight: bold;"&gt;create user &lt;/i&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;It should ask you the info for the new account&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1552094760560146354-7783627410164020120?l=ruakuu.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruakuu.blogspot.com/feeds/7783627410164020120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1552094760560146354&amp;postID=7783627410164020120' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/7783627410164020120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/7783627410164020120'/><link rel='alternate' type='text/html' href='http://ruakuu.blogspot.com/2008/06/installing-and-configuring-opensim-on.html' title='Installing and configuring OpenSim on Fedora (from sources)'/><author><name>Ruakuu</name><uri>http://www.blogger.com/profile/13434752733547252718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://bp0.blogger.com/_9BKJtqIWDlY/SEMhU60UvYI/AAAAAAAAAAM/ynesXiQRjYg/S220/ruakuu_character_art_by_ofuro.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1552094760560146354.post-870400639415572570</id><published>2008-06-05T14:01:00.002-05:00</published><updated>2008-06-05T19:24:21.096-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wonderland'/><category scheme='http://www.blogger.com/atom/ns#' term='Seconlife'/><category scheme='http://www.blogger.com/atom/ns#' term='Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Second'/><category scheme='http://www.blogger.com/atom/ns#' term='Realxtend'/><category scheme='http://www.blogger.com/atom/ns#' term='OpenSim'/><category scheme='http://www.blogger.com/atom/ns#' term='DarkStar'/><title type='text'>Review - OpenSim, realxtend and Wonderland</title><content type='html'>&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;After my last post you all might have notice that I really got interested in 3D Virtual Worlds.&lt;/span&gt;&lt;br /&gt;&lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;I couldn’t resist and I downloaded OpenSource and try to build it on my Linux server, in my first attempt I failed miserably (the pain) got millions of errors (ok I exaggerated hehehe), staid awake all night trying to compile the god damn thing, it was 6pm next day and still didn’t slept, I had to stop before I could hurt myself, so decided to continue a few days later.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Before I tried again with the Linux server I decided to try it on my home computer, but with a already build distro, it worked, and got a chance to see it running. I still thought it was worth the try on Linux.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;After building mono and nant from source I try with and outdated build that was ready to run, well I installed and tested, it worked, so there was hope =P&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Ok I got a big flat terrain under water an a av, couldn’t build anything and couldn’t model terrain, but….. I could log and fly around, that was enough satisfying for me in that moment.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;So yeah, not for the real hard part, compile the thing from source….. amazingly it didn’t throw any errors this time and bingo, I could log and build and stuff. Did a little configuration changes and done&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;I have it working at the moment, while still testing, I have modeled an island, put some stuff in it, uploaded some textures and created some users for a bunch of friends to try it out. Had a few crashes yes, but nothing serious, I can’t ask much from an alpha version. Still you can do pretty much most of the stuff you do in normal Secondlife but still needs some work.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Ok that was for OpenSim, now lets move to its variant, realxtend.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Realxtend was build from OpenSim code and it offers really cool features, one of my favorite was that you can do custome avatars, and you can import content from external tools like Maya, 3dmax and Blender. It has its own client, and you need to use it to connect to that server, you can’t use normal SL client like OpenSim.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Well I downloaded windows version and gave it a look, indeed, I could see new stuff in it, did a few changes and my avatar was a mushroom with it own animation, no more humanoid avatar limitations.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Well it was great yeah, now…. first, you can only find binaries for windows, but if you want to build that from sources on Linux….its hell, no matter what I did the darn thing won’t stop throwing me errors and more errors, I even dig in the code and nope to frustrating and just gave up. Another thing, unlike OpenSim, you can only use MSSQL as database, and doesn’t support MySQL, my choice on database.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;I searched for help on google but for that project project is really vague, OpenSim is way more supported. I prefer waiting till it’s more stable and more linux friendly too. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;I plan to stay with OpenSim for now. Ok it runs great on Windows, you can host a little world on your home pc and invite a few friends and intact there, like you will do with open canvas or pchat.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;        &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;But for if you want to support more users and use it for something more serious, I prefer Linux, Im not using a crappy windows server to host that, it would be blasphemy XD&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;&lt;rantover&gt;Ok and finally, there’s the Java approach, I recently been investigating about those kind of technologies and found out that Java has been developing a really cool opensource platform for building this kind of stuff, the name is Darkstar – Wonderland, I will explain.&lt;o:p&gt;&lt;/o:p&gt;&lt;/rantover&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;DarkStar is the base platform, and its used to build the server stuff you need for a 3D world, Wonderland is build on top of that, and offers the client side.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;Sun has already a demo showing what this tools can do, its called MPK20 and is virtual demo like second life, but much simpler, you can’t build inworld, you have to build and import stuff from Maya or Blender, the avatars are ugly compared with SL version, and move robotic too, this will be from the user view, the world is ugly.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;But seeing it from a programmers side this is heaven, this platform is really really robust,&lt;span style=""&gt;  &lt;/span&gt;you don’t have to build a lot of stuff from scratch, just do a little coding and focus more on the actual game than the infrastructure to make it work.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;The problem I see of OpenSim is that, its dependent in some way to the SecondLife client and can only do so much the client can do, but most important, since Linden Lab won’t release their server source code any time now, most of the stuff the server uses is somewhat guessed looking on the SL client code, and most of the stuff has to be done from scratch, this slows development a little since there are building a standard and not focusing on adding new features.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;With DarkStar and Wonderland most of the stuff is already done and works, so you can build your stuff above that with minimal concerns, and finally to my personal opinion, Java is more cross platform friendly that .NET, like Java better, also Java seems more opensource friendly than Micro$oft.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"  style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="" lang="EN-US"&gt;So to all this, one, I’m going to continue playing with OpenSim for a while, and also give it a shot with DarkStar-Wonderland, I just discovered that there’s already a nice tool for modeling MokeyWorld3D it would be cool integrating that with Wonderland and make something with it, we will see.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1552094760560146354-870400639415572570?l=ruakuu.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruakuu.blogspot.com/feeds/870400639415572570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1552094760560146354&amp;postID=870400639415572570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/870400639415572570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/870400639415572570'/><link rel='alternate' type='text/html' href='http://ruakuu.blogspot.com/2008/06/review-opensim-realxtend-and-wonderland.html' title='Review - OpenSim, realxtend and Wonderland'/><author><name>Ruakuu</name><uri>http://www.blogger.com/profile/13434752733547252718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://bp0.blogger.com/_9BKJtqIWDlY/SEMhU60UvYI/AAAAAAAAAAM/ynesXiQRjYg/S220/ruakuu_character_art_by_ofuro.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1552094760560146354.post-3100838657569170236</id><published>2008-06-02T13:23:00.001-05:00</published><updated>2008-06-02T13:37:09.303-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Second'/><category scheme='http://www.blogger.com/atom/ns#' term='OpenSim'/><category scheme='http://www.blogger.com/atom/ns#' term='Metaverse'/><title type='text'>OpenSim - The basis for the real 3D Internet</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Back in 2004 when I just got internet connection at home for the first time, the first thing I did was to trash the internet and download stuff and browse everywhere I could, It was wonderful.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Quickly I got involved in communities and jumped into IRC, I already had some experiences with IRC but with web clients, but didn’t know how that all worked. I got mIRC client and just explored around the big networks.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;It was nice to met people with the same interests as mine and stuff, made new friends and interacted with others, and even if it was just text in color it was ok.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;After a while, other things got my interest and just left, got now into forums and games. Then a good friend of mine told me about this virtual world called Second Life, in that time (2005) I couldn't log because my pc was to slow for gamming, so I had to wait.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Right after I moved to another city and got a new job, I got a new computer and joined, It was beginning of 2006. It was sure a hole new level of interaction, and spend like the next 4 or 6 months there, got some land, build some stuff and met more people.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;And once again, I got bored and left. I logged after a few times but just that after sculptie prims where introduced in the game. It wasn’t till recently that the platform got my attention, since big companies like IBM and Sun are very interested on SL technology and they are building stuff in it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;So I came back and started researching on this, and looking it more now as a business opportunity than a game.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;It was so funny the way on how I discovered all this Open Source technologies hehehe, I was browsing on youtube and looking for videos on Second Life, when one caught my attention. The video is called "Hitler Explains Second Life" , I have seen that short from the movie, but it seems that like the angry german kid, it has a lot of versions. Here is the &lt;a href="http://www.youtube.com/watch?v=Gy9hQDT6fhI"&gt;video&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I lolled so much at this for a moment, and after I whipped my tears, I realiced something interesting, "sooooo... they have reverse engineer the server code, and its now available as open source, and also the SL client was released as Open Source too".&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I looked at the internet but found nothing in that moment, so I gave up for now, and continued in SL building stuff also started to work on Blender to make sculpties. I though, "Meh in this early stages, probably the code is very unstable and only super geeks could run"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I don't quite remember where I got the info later, but I found out the name of that server was OpenSim(&lt;a href="http://opensimulator.org/wiki/Main_Page"&gt;link&lt;/a&gt;), and it was still in alpha stages. Even so I looked it in youtube to see if I could find anything, then.. I was just amazed.. the project has only about year and half, and you can already do a lot of stuff like the real SL sever(&lt;a href="http://www.youtube.com/watch?v=QCBCQgiESnY"&gt;link&lt;/a&gt;)(&lt;a href="http://www.youtube.com/watch?v=urzEqurFgBU"&gt;link&lt;/a&gt;), and even better, the server could run on Linux (just a side note, currently Linden Lab runs all their sims on windblows).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I decided to investigate more, and the more I did, the more excited I got, for a few seconds, I could visualize what this could become, and was blown away by many ideas.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;A new level of interaction, and I will dare to call it, the replacement of IRC and the basis for the 3D intenet.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Ok ok, before you jump on me and say "That has a long time now and started with stuff like VRML and other 3D chat portals where you could chat with others with and avatar etc,etc".&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Yes, but think that there wasn't any solid platform to build a real distributed metaverse, at this stage anyone could put a little server on his home computer like open canvas, and let others join and do stuff. You can even connect your land to another server and make a grip or sims like Second Life has at the moment.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Currently, there are some public grids you can connect to using your normal SL client like &lt;a href="http://www.osgrid.org/"&gt;OSGrid&lt;/a&gt; or &lt;a href="http://openlifegrid.com/"&gt;OpenLife&lt;/a&gt; for example.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I saw a &lt;a href="http://www.youtube.com/watch?v=urzEqurFgBU"&gt;video&lt;/a&gt; on you tube, that they are tools so you can export all of your stuff on SL and import it to your server, I haven't tried that yet.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Almost forgot, like I said earlier, big companies like Sun and IBM have their eyes on this kind of technology at the moment.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;IBM has like 32 sims I think inworld and has people working on content and developing ways for distributed teams work together more closely and stuff. I also heard that its hosting his own private sims, and experiemting with contect, I will be not surprised if they start using OpenSim, and even release their own version, like they did with IHS (IBM flavored Apache)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Sun has just realeased an opensource platform for developing 3D content, from games to metaverses. The project is called &lt;a href="http://www.youtube.com/watch?v=fx8hWVphUQs"&gt;DarkStar&lt;/a&gt; I saw I video on youtube  about this technology, and it seems quite awesome, before that I always thought that Java was slow and stuff, but looking at those demo games I was just wow.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Sun made another developing platform called Wonderland, build over DarkStar, and specially made to build virtual worlds like SL, they already have their own prototype for virtual world called &lt;a href="http://www.youtube.com/watch?v=4K_yLMMHTmE"&gt;MPK20&lt;/a&gt; which is used for business purposes, where people can interact and voicechat in realtime, also they can control their desktop app thru the virtual world, make phone calls etc.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Well in short, stuff is changing really fast, we sometimes get so used to it that we don't even notice it anymore, we go to sleep one night and something has changed the next day, t looking back from 1995 to now, I notice a lot of important changes here, in only a little more than a decade....hell XD&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Whoa, this is going to be a big journal hehehe, just before I finish, I recently discovered that there’s another flavor or OpenSim out there called realxtend(http://www.realxtend.org/), that it looks better than the original and has its own client, I seen a demo video(&lt;a href="http://www.youtube.com/watch?v=EqXF3TjXiYI"&gt;link&lt;/a&gt;)(&lt;a href="http://www.youtube.com/watch?v=43Vh5a0QTp4"&gt;link&lt;/a&gt;) and yeah, looks quite impressive, something that attracted my attention, is the non humanoid avatarts, you can really build custome avs here and not just put a layer of prims and sculpties over you av to make it look different.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;I might install that server later and test it, but for now, I will stick to OpenSim, anyway, the realXtend team is now working with the OpenSim team to try and make a standar so in the future sure will be compatible, I already could connect to normal SeconLife with their client.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;Well, that's all I have to say for now, In my next post I will explain all the stuff I had to go thru to make one of those servers work.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1552094760560146354-3100838657569170236?l=ruakuu.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruakuu.blogspot.com/feeds/3100838657569170236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1552094760560146354&amp;postID=3100838657569170236' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/3100838657569170236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1552094760560146354/posts/default/3100838657569170236'/><link rel='alternate' type='text/html' href='http://ruakuu.blogspot.com/2008/06/opensim-basis-for-real-3d-internet.html' title='OpenSim - The basis for the real 3D Internet'/><author><name>Ruakuu</name><uri>http://www.blogger.com/profile/13434752733547252718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='31' src='http://bp0.blogger.com/_9BKJtqIWDlY/SEMhU60UvYI/AAAAAAAAAAM/ynesXiQRjYg/S220/ruakuu_character_art_by_ofuro.jpg'/></author><thr:total>1</thr:total></entry></feed>
